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1995-09-01
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This is Info file ../../info/lispref.info, produced by Makeinfo-1.63
from the input file lispref.texi.
Edition History:
GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU
Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid
Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994
XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995
GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp
Programmer's Manual (for 19.13) Third Edition, July 1995
Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software
Foundation, Inc. Copyright (C) 1994, 1995 Sun Microsystems, Inc.
Copyright (C) 1995 Amdahl Corporation. Copyright (C) 1995 Ben Wing.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public License"
may be included in a translation approved by the Free Software
Foundation instead of in the original English.
File: lispref.info, Node: Compilation Functions, Next: Docs and Compilation, Prev: Speed of Byte-Code, Up: Byte Compilation
The Compilation Functions
=========================
You can byte-compile an individual function or macro definition with
the `byte-compile' function. You can compile a whole file with
`byte-compile-file', or several files with `byte-recompile-directory'
or `batch-byte-compile'.
When you run the byte compiler, you may get warnings in a buffer
called `*Compile-Log*'. These report things in your program that
suggest a problem but are not necessarily erroneous.
Be careful when byte-compiling code that uses macros. Macro calls
are expanded when they are compiled, so the macros must already be
defined for proper compilation. For more details, see *Note Compiling
Macros::.
Normally, compiling a file does not evaluate the file's contents or
load the file. But it does execute any `require' calls at top level in
the file. One way to ensure that necessary macro definitions are
available during compilation is to require the file that defines them
(*note Named Features::.). To avoid loading the macro definition files
when someone *runs* the compiled program, write `eval-when-compile'
around the `require' calls (*note Eval During Compile::.).
- Function: byte-compile SYMBOL
This function byte-compiles the function definition of SYMBOL,
replacing the previous definition with the compiled one. The
function definition of SYMBOL must be the actual code for the
function; i.e., the compiler does not follow indirection to
another symbol. `byte-compile' returns the new, compiled
definition of SYMBOL.
If SYMBOL's definition is a byte-code function object,
`byte-compile' does nothing and returns `nil'. Lisp records only
one function definition for any symbol, and if that is already
compiled, non-compiled code is not available anywhere. So there
is no way to "compile the same definition again."
(defun factorial (integer)
"Compute factorial of INTEGER."
(if (= 1 integer) 1
(* integer (factorial (1- integer)))))
=> factorial
(byte-compile 'factorial)
=>
#<byte-code (integer)
"┴U½é┴ç┬S!_ç"
[integer 1 factorial]
3 "Compute factorial of INTEGER.">
The result is a byte-code function object. The string it contains
is the actual byte-code; each character in it is an instruction or
an operand of an instruction. The vector contains all the
constants, variable names and function names used by the function,
except for certain primitives that are coded as special
instructions.
- Command: compile-defun &optional ARG
This command reads the defun containing point, compiles it, and
evaluates the result. If you use this on a defun that is actually
a function definition, the effect is to install a compiled version
of that function.
If ARG is non-`nil', the result is inserted in the current buffer
after the form; otherwise, it is printed in the minibuffer.
- Command: byte-compile-file FILENAME &optional LOAD
This function compiles a file of Lisp code named FILENAME into a
file of byte-code. The output file's name is made by appending
`c' to the end of FILENAME.
If `load' is non-`nil', the file is loaded after having been
compiled.
Compilation works by reading the input file one form at a time.
If it is a definition of a function or macro, the compiled
function or macro definition is written out. Other forms are
batched together, then each batch is compiled, and written so that
its compiled code will be executed when the file is read. All
comments are discarded when the input file is read.
This command returns `t'. When called interactively, it prompts
for the file name.
% ls -l push*
-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
(byte-compile-file "~/emacs/push.el")
=> t
% ls -l push*
-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
-rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
- Command: byte-recompile-directory DIRECTORY &optional FLAG
This function recompiles every `.el' file in DIRECTORY that needs
recompilation. A file needs recompilation if a `.elc' file exists
but is older than the `.el' file.
When a `.el' file has no corresponding `.elc' file, then FLAG says
what to do. If it is `nil', these files are ignored. If it is
non-`nil', the user is asked whether to compile each such file.
The returned value of this command is unpredictable.
- Function: batch-byte-compile
This function runs `byte-compile-file' on files specified on the
command line. This function must be used only in a batch
execution of Emacs, as it kills Emacs on completion. An error in
one file does not prevent processing of subsequent files. (The
file that gets the error will not, of course, produce any compiled
code.)
% emacs -batch -f batch-byte-compile *.el
- Function: batch-byte-recompile-directory
This function is similar to `batch-byte-compile' but runs the
command `byte-recompile-directory' on the files remaining on the
command line.
- Variable: byte-recompile-directory-ignore-errors-p
If non-`nil', this specifies that `byte-recompile-directory' will
continue compiling even when an error occurs in a file. This is
normally `nil', but is bound to `t' by
`batch-byte-recompile-directory'.
- Function: byte-code CODE-STRING DATA-VECTOR MAX-STACK
This function actually interprets byte-code. A byte-compiled
function is actually defined with a body that calls `byte-code'.
Don't call this function yourself. Only the byte compiler knows
how to generate valid calls to this function.
In newer Emacs versions (19 and up), byte-code is usually executed
as part of a byte-code function object, and only rarely due to an
explicit call to `byte-code'.
File: lispref.info, Node: Docs and Compilation, Next: Dynamic Loading, Prev: Compilation Functions, Up: Byte Compilation
Documentation Strings and Compilation
=====================================
Functions and variables loaded from a byte-compiled file access their
documentation strings dynamically from the file whenever needed. This
saves space within Emacs, and makes loading faster because the
documentation strings themselves need not be processed while loading the
file. Actual access to the documentation strings becomes slower as a
result, but this normally is not enough to bother users.
Dynamic access to documentation strings does have drawbacks:
* If you delete or move the compiled file after loading it, Emacs
can no longer access the documentation strings for the functions
and variables in the file.
* If you alter the compiled file (such as by compiling a new
version), then further access to documentation strings in this
file will give nonsense results.
If your site installs Emacs following the usual procedures, these
problems will never normally occur. Installing a new version uses a new
directory with a different name; as long as the old version remains
installed, its files will remain unmodified in the places where they are
expected to be.
However, if you have built Emacs yourself and use it from the
directory where you built it, you will experience this problem
occasionally if you edit and recompile Lisp files. When it happens, you
can cure the problem by reloading the file after recompiling it.
Byte-compiled files made with Emacs 19.29 will not load into older
versions because the older versions don't support this feature. You can
turn off this feature by setting `byte-compile-dynamic-docstrings' to
`nil'. Once this is done, you can compile files that will load into
older Emacs versions. You can do this globally, or for one source file
by specifying a file-local binding for the variable. Here's one way to
do that:
-*-byte-compile-dynamic-docstrings: nil;-*-
- Variable: byte-compile-dynamic-docstrings
If this is non-`nil', the byte compiler generates compiled files
that are set up for dynamic loading of documentation strings.
The dynamic documentation string feature writes compiled files that
use a special Lisp reader construct, `#@COUNT'. This construct skips
the next COUNT characters. It also uses the `#$' construct, which
stands for "the name of this file, as a string." It is best not to use
these constructs in Lisp source files.
File: lispref.info, Node: Dynamic Loading, Next: Eval During Compile, Prev: Docs and Compilation, Up: Byte Compilation
Dynamic Loading of Individual Functions
=======================================
When you compile a file, you can optionally enable the "dynamic
function loading" feature (also known as "lazy loading"). With dynamic
function loading, loading the file doesn't fully read the function
definitions in the file. Instead, each function definition contains a
place-holder which refers to the file. The first time each function is
called, it reads the full definition from the file, to replace the
place-holder.
The advantage of dynamic function loading is that loading the file
becomes much faster. This is a good thing for a file which contains
many separate commands, provided that using one of them does not imply
you will soon (or ever) use the rest. A specialized mode which provides
many keyboard commands often has that usage pattern: a user may invoke
the mode, but use only a few of the commands it provides.
The dynamic loading feature has certain disadvantages:
* If you delete or move the compiled file after loading it, Emacs
can no longer load the remaining function definitions not already
loaded.
* If you alter the compiled file (such as by compiling a new
version), then trying to load any function not already loaded will
get nonsense results.
If you compile a new version of the file, the best thing to do is
immediately load the new compiled file. That will prevent any future
problems.
The byte compiler uses the dynamic function loading feature if the
variable `byte-compile-dynamic' is non-`nil' at compilation time. Do
not set this variable globally, since dynamic loading is desirable only
for certain files. Instead, enable the feature for specific source
files with file-local variable bindings, like this:
-*-byte-compile-dynamic: t;-*-
- Variable: byte-compile-dynamic
If this is non-`nil', the byte compiler generates compiled files
that are set up for dynamic function loading.
- Function: fetch-bytecode FUNCTION
This immediately finishes loading the definition of FUNCTION from
its byte-compiled file, if it is not fully loaded already. The
argument FUNCTION may be a byte-code function object or a function
name.
File: lispref.info, Node: Eval During Compile, Next: Byte-Code Objects, Prev: Dynamic Loading, Up: Byte Compilation
Evaluation During Compilation
=============================
These features permit you to write code to be evaluated during
compilation of a program.
- Special Form: eval-and-compile BODY
This form marks BODY to be evaluated both when you compile the
containing code and when you run it (whether compiled or not).
You can get a similar result by putting BODY in a separate file
and referring to that file with `require'. Using `require' is
preferable if there is a substantial amount of code to be executed
in this way.
- Special Form: eval-when-compile BODY
This form marks BODY to be evaluated at compile time and not when
the compiled program is loaded. The result of evaluation by the
compiler becomes a constant which appears in the compiled program.
When the program is interpreted, not compiled at all, BODY is
evaluated normally.
At top level, this is analogous to the Common Lisp idiom
`(eval-when (compile eval) ...)'. Elsewhere, the Common Lisp `#.'
reader macro (but not when interpreting) is closer to what
`eval-when-compile' does.
File: lispref.info, Node: Byte-Code Objects, Next: Disassembly, Prev: Eval During Compile, Up: Byte Compilation
Byte-Code Function Objects
==========================
Byte-compiled functions have a special data type: they are
"byte-code function objects".
Internally, a byte-code function object is much like a vector;
however, the evaluator handles this data type specially when it appears
as a function to be called. The printed representation for a byte-code
function object begins with `#<byte-code' and ends with `>'.
In Emacs version 18, there was no byte-code function object data
type; compiled functions used the function `byte-code' to run the byte
code.
A byte-code function object must have at least four elements; there
is no maximum number, but only the first six elements are actually used.
They are:
ARGLIST
The list of argument symbols.
BYTE-CODE
The string containing the byte-code instructions.
CONSTANTS
The vector of Lisp objects referenced by the byte code. These
include symbols used as function names and variable names.
STACKSIZE
The maximum stack size this function needs.
DOCSTRING
The documentation string (if any); otherwise, `nil'. The value may
be a number or a list, in case the documentation string is stored
in a file. Use the function `documentation' to get the real
documentation string (*note Accessing Documentation::.).
INTERACTIVE
The interactive spec (if any). This can be a string or a Lisp
expression. It is `nil' for a function that isn't interactive.
Here's an example of a byte-code function object, in printed
representation. It is the definition of the command `backward-sexp'.
#[(&optional arg)
"^H\204^F^@\301^P\302^H[!\207"
[arg 1 forward-sexp]
2
254435
"p"]
The primitive way to create a byte-code object is with
`make-byte-code':
- Function: make-byte-code &rest ELEMENTS
This function constructs and returns a byte-code function object
with ELEMENTS as its elements.
You should not try to come up with the elements for a byte-code
function yourself, because if they are inconsistent, Emacs may crash
when you call the function. Always leave it to the byte compiler to
create these objects; it makes the elements consistent (we hope).
You can access the elements of a byte-code object using `aref'; you
can also use `vconcat' to create a vector with the same elements.
File: lispref.info, Node: Disassembly, Prev: Byte-Code Objects, Up: Byte Compilation
Disassembled Byte-Code
======================
People do not write byte-code; that job is left to the byte compiler.
But we provide a disassembler to satisfy a cat-like curiosity. The
disassembler converts the byte-compiled code into humanly readable form.
The byte-code interpreter is implemented as a simple stack machine.
It pushes values onto a stack of its own, then pops them off to use them
in calculations whose results are themselves pushed back on the stack.
When a byte-code function returns, it pops a value off the stack and
returns it as the value of the function.
In addition to the stack, byte-code functions can use, bind, and set
ordinary Lisp variables, by transferring values between variables and
the stack.
- Command: disassemble OBJECT &optional STREAM
This function prints the disassembled code for OBJECT. If STREAM
is supplied, then output goes there. Otherwise, the disassembled
code is printed to the stream `standard-output'. The argument
OBJECT can be a function name or a lambda expression.
As a special exception, if this function is used interactively, it
outputs to a buffer named `*Disassemble*'.
Here are two examples of using the `disassemble' function. We have
added explanatory comments to help you relate the byte-code to the Lisp
source; these do not appear in the output of `disassemble'. These
examples show unoptimized byte-code. Nowadays byte-code is usually
optimized, but we did not want to rewrite these examples, since they
still serve their purpose.
(defun factorial (integer)
"Compute factorial of an integer."
(if (= 1 integer) 1
(* integer (factorial (1- integer)))))
=> factorial
(factorial 4)
=> 24
(disassemble 'factorial)
-| byte-code for factorial:
doc: Compute factorial of an integer.
args: (integer)
0 constant 1 ; Push 1 onto stack.
1 varref integer ; Get value of `integer'
; from the environment
; and push the value
; onto the stack.
2 eqlsign ; Pop top two values off stack,
; compare them,
; and push result onto stack.
3 goto-if-nil 10 ; Pop and test top of stack;
; if `nil', go to 10,
; else continue.
6 constant 1 ; Push 1 onto top of stack.
7 goto 17 ; Go to 17 (in this case, 1 will be
; returned by the function).
10 constant * ; Push symbol `*' onto stack.
11 varref integer ; Push value of `integer' onto stack.
12 constant factorial ; Push `factorial' onto stack.
13 varref integer ; Push value of `integer' onto stack.
14 sub1 ; Pop `integer', decrement value,
; push new value onto stack.
; Stack now contains:
; - decremented value of `integer'
; - `factorial'
; - value of `integer'
; - `*'
15 call 1 ; Call function `factorial' using
; the first (i.e., the top) element
; of the stack as the argument;
; push returned value onto stack.
; Stack now contains:
; - result of recursive
; call to `factorial'
; - value of `integer'
; - `*'
16 call 2 ; Using the first two
; (i.e., the top two)
; elements of the stack
; as arguments,
; call the function `*',
; pushing the result onto the stack.
17 return ; Return the top element
; of the stack.
=> nil
The `silly-loop' function is somewhat more complex:
(defun silly-loop (n)
"Return time before and after N iterations of a loop."
(let ((t1 (current-time-string)))
(while (> (setq n (1- n))
0))
(list t1 (current-time-string))))
=> silly-loop
(disassemble 'silly-loop)
-| byte-code for silly-loop:
doc: Return time before and after N iterations of a loop.
args: (n)
0 constant current-time-string ; Push
; `current-time-string'
; onto top of stack.
1 call 0 ; Call `current-time-string'
; with no argument,
; pushing result onto stack.
2 varbind t1 ; Pop stack and bind `t1'
; to popped value.
3 varref n ; Get value of `n' from
; the environment and push
; the value onto the stack.
4 sub1 ; Subtract 1 from top of stack.
5 dup ; Duplicate the top of the stack;
; i.e., copy the top of
; the stack and push the
; copy onto the stack.
6 varset n ; Pop the top of the stack,
; and bind `n' to the value.
; In effect, the sequence `dup varset'
; copies the top of the stack
; into the value of `n'
; without popping it.
7 constant 0 ; Push 0 onto stack.
8 gtr ; Pop top two values off stack,
; test if N is greater than 0
; and push result onto stack.
9 goto-if-nil-else-pop 17 ; Goto 17 if `n' <= 0
; (this exits the while loop).
; else pop top of stack
; and continue
12 constant nil ; Push `nil' onto stack
; (this is the body of the loop).
13 discard ; Discard result of the body
; of the loop (a while loop
; is always evaluated for
; its side effects).
14 goto 3 ; Jump back to beginning
; of while loop.
17 discard ; Discard result of while loop
; by popping top of stack.
; This result is the value `nil' that
; was not popped by the goto at 9.
18 varref t1 ; Push value of `t1' onto stack.
19 constant current-time-string ; Push
; `current-time-string'
; onto top of stack.
20 call 0 ; Call `current-time-string' again.
21 list2 ; Pop top two elements off stack,
; create a list of them,
; and push list onto stack.
22 unbind 1 ; Unbind `t1' in local environment.
23 return ; Return value of the top of stack.
=> nil
File: lispref.info, Node: Debugging, Next: Read and Print, Prev: Byte Compilation, Up: Top
Debugging Lisp Programs
***********************
There are three ways to investigate a problem in an Emacs Lisp
program, depending on what you are doing with the program when the
problem appears.
* If the problem occurs when you run the program, you can use a Lisp
debugger (either the default debugger or Edebug) to investigate
what is happening during execution.
* If the problem is syntactic, so that Lisp cannot even read the
program, you can use the XEmacs facilities for editing Lisp to
localize it.
* If the problem occurs when trying to compile the program with the
byte compiler, you need to know how to examine the compiler's
input buffer.
* Menu:
* Debugger:: How the Emacs Lisp debugger is implemented.
* Syntax Errors:: How to find syntax errors.
* Compilation Errors:: How to find errors that show up in byte compilation.
* Edebug:: A source-level Emacs Lisp debugger.
Another useful debugging tool is the dribble file. When a dribble
file is open, XEmacs copies all keyboard input characters to that file.
Afterward, you can examine the file to find out what input was used.
*Note Terminal Input::.
For debugging problems in terminal descriptions, the
`open-termscript' function can be useful. *Note Terminal Output::.
File: lispref.info, Node: Debugger, Next: Syntax Errors, Up: Debugging
The Lisp Debugger
=================
The "Lisp debugger" provides the ability to suspend evaluation of a
form. While evaluation is suspended (a state that is commonly known as
a "break"), you may examine the run time stack, examine the values of
local or global variables, or change those values. Since a break is a
recursive edit, all the usual editing facilities of XEmacs are
available; you can even run programs that will enter the debugger
recursively. *Note Recursive Editing::.
* Menu:
* Error Debugging:: Entering the debugger when an error happens.
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
* Function Debugging:: Entering it when a certain function is called.
* Explicit Debug:: Entering it at a certain point in the program.
* Using Debugger:: What the debugger does; what you see while in it.
* Debugger Commands:: Commands used while in the debugger.
* Invoking the Debugger:: How to call the function `debug'.
* Internals of Debugger:: Subroutines of the debugger, and global variables.
File: lispref.info, Node: Error Debugging, Next: Infinite Loops, Up: Debugger
Entering the Debugger on an Error
---------------------------------
The most important time to enter the debugger is when a Lisp error
happens. This allows you to investigate the immediate causes of the
error.
However, entry to the debugger is not a normal consequence of an
error. Many commands frequently get Lisp errors when invoked in
inappropriate contexts (such as `C-f' at the end of the buffer) and
during ordinary editing it would be very unpleasant to enter the
debugger each time this happens. If you want errors to enter the
debugger, set the variable `debug-on-error' to non-`nil'.
- User Option: debug-on-error
This variable determines whether the debugger is called when an
error is signaled and not handled. If `debug-on-error' is `t', all
errors call the debugger. If it is `nil', none call the debugger.
The value can also be a list of error conditions that should call
the debugger. For example, if you set it to the list
`(void-variable)', then only errors about a variable that has no
value invoke the debugger.
When this variable is non-`nil', Emacs does not catch errors that
happen in process filter functions and sentinels. Therefore, these
errors also can invoke the debugger. *Note Processes::.
To debug an error that happens during loading of the `.emacs' file,
use the option `-debug-init', which binds `debug-on-error' to `t' while
`.emacs' is loaded and inhibits use of `condition-case' to catch init
file errors.
If your `.emacs' file sets `debug-on-error', the effect may not last
past the end of loading `.emacs'. (This is an undesirable byproduct of
the code that implements the `-debug-init' command line option.) The
best way to make `.emacs' set `debug-on-error' permanently is with
`after-init-hook', like this:
(add-hook 'after-init-hook
'(lambda () (setq debug-on-error t)))
File: lispref.info, Node: Infinite Loops, Next: Function Debugging, Prev: Error Debugging, Up: Debugger
Debugging Infinite Loops
------------------------
When a program loops infinitely and fails to return, your first
problem is to stop the loop. On most operating systems, you can do this
with `C-g', which causes quit.
Ordinary quitting gives no information about why the program was
looping. To get more information, you can set the variable
`debug-on-quit' to non-`nil'. Quitting with `C-g' is not considered an
error, and `debug-on-error' has no effect on the handling of `C-g'.
Likewise, `debug-on-quit' has no effect on errors.
Once you have the debugger running in the middle of the infinite
loop, you can proceed from the debugger using the stepping commands.
If you step through the entire loop, you will probably get enough
information to solve the problem.
- User Option: debug-on-quit
This variable determines whether the debugger is called when `quit'
is signaled and not handled. If `debug-on-quit' is non-`nil',
then the debugger is called whenever you quit (that is, type
`C-g'). If `debug-on-quit' is `nil', then the debugger is not
called when you quit. *Note Quitting::.
File: lispref.info, Node: Function Debugging, Next: Explicit Debug, Prev: Infinite Loops, Up: Debugger
Entering the Debugger on a Function Call
----------------------------------------
To investigate a problem that happens in the middle of a program, one
useful technique is to enter the debugger whenever a certain function is
called. You can do this to the function in which the problem occurs,
and then step through the function, or you can do this to a function
called shortly before the problem, step quickly over the call to that
function, and then step through its caller.
- Command: debug-on-entry FUNCTION-NAME
This function requests FUNCTION-NAME to invoke the debugger each
time it is called. It works by inserting the form `(debug
'debug)' into the function definition as the first form.
Any function defined as Lisp code may be set to break on entry,
regardless of whether it is interpreted code or compiled code. If
the function is a command, it will enter the debugger when called
from Lisp and when called interactively (after the reading of the
arguments). You can't debug primitive functions (i.e., those
written in C) this way.
When `debug-on-entry' is called interactively, it prompts for
FUNCTION-NAME in the minibuffer.
If the function is already set up to invoke the debugger on entry,
`debug-on-entry' does nothing.
*Note:* if you redefine a function after using `debug-on-entry' on
it, the code to enter the debugger is lost.
`debug-on-entry' returns FUNCTION-NAME.
(defun fact (n)
(if (zerop n) 1
(* n (fact (1- n)))))
=> fact
(debug-on-entry 'fact)
=> fact
(fact 3)
------ Buffer: *Backtrace* ------
Entering:
* fact(3)
eval-region(4870 4878 t)
byte-code("...")
eval-last-sexp(nil)
(let ...)
eval-insert-last-sexp(nil)
* call-interactively(eval-insert-last-sexp)
------ Buffer: *Backtrace* ------
(symbol-function 'fact)
=> (lambda (n)
(debug (quote debug))
(if (zerop n) 1 (* n (fact (1- n)))))
- Command: cancel-debug-on-entry FUNCTION-NAME
This function undoes the effect of `debug-on-entry' on
FUNCTION-NAME. When called interactively, it prompts for
FUNCTION-NAME in the minibuffer. If FUNCTION-NAME is `nil' or the
empty string, it cancels debugging for all functions.
If `cancel-debug-on-entry' is called more than once on the same
function, the second call does nothing. `cancel-debug-on-entry'
returns FUNCTION-NAME.
File: lispref.info, Node: Explicit Debug, Next: Using Debugger, Prev: Function Debugging, Up: Debugger
Explicit Entry to the Debugger
------------------------------
You can cause the debugger to be called at a certain point in your
program by writing the expression `(debug)' at that point. To do this,
visit the source file, insert the text `(debug)' at the proper place,
and type `C-M-x'. Be sure to undo this insertion before you save the
file!
The place where you insert `(debug)' must be a place where an
additional form can be evaluated and its value ignored. (If the value
of `(debug)' isn't ignored, it will alter the execution of the
program!) The most common suitable places are inside a `progn' or an
implicit `progn' (*note Sequencing::.).
File: lispref.info, Node: Using Debugger, Next: Debugger Commands, Prev: Explicit Debug, Up: Debugger
Using the Debugger
------------------
When the debugger is entered, it displays the previously selected
buffer in one window and a buffer named `*Backtrace*' in another
window. The backtrace buffer contains one line for each level of Lisp
function execution currently going on. At the beginning of this buffer
is a message describing the reason that the debugger was invoked (such
as the error message and associated data, if it was invoked due to an
error).
The backtrace buffer is read-only and uses a special major mode,
Debugger mode, in which letters are defined as debugger commands. The
usual XEmacs editing commands are available; thus, you can switch
windows to examine the buffer that was being edited at the time of the
error, switch buffers, visit files, or do any other sort of editing.
However, the debugger is a recursive editing level (*note Recursive
Editing::.) and it is wise to go back to the backtrace buffer and exit
the debugger (with the `q' command) when you are finished with it.
Exiting the debugger gets out of the recursive edit and kills the
backtrace buffer.
The backtrace buffer shows you the functions that are executing and
their argument values. It also allows you to specify a stack frame by
moving point to the line describing that frame. (A stack frame is the
place where the Lisp interpreter records information about a particular
invocation of a function.) The frame whose line point is on is
considered the "current frame". Some of the debugger commands operate
on the current frame.
The debugger itself must be run byte-compiled, since it makes
assumptions about how many stack frames are used for the debugger
itself. These assumptions are false if the debugger is running
interpreted.
File: lispref.info, Node: Debugger Commands, Next: Invoking the Debugger, Prev: Using Debugger, Up: Debugger
Debugger Commands
-----------------
Inside the debugger (in Debugger mode), these special commands are
available in addition to the usual cursor motion commands. (Keep in
mind that all the usual facilities of XEmacs, such as switching windows
or buffers, are still available.)
The most important use of debugger commands is for stepping through
code, so that you can see how control flows. The debugger can step
through the control structures of an interpreted function, but cannot do
so in a byte-compiled function. If you would like to step through a
byte-compiled function, replace it with an interpreted definition of the
same function. (To do this, visit the source file for the function and
type `C-M-x' on its definition.)
Here is a list of Debugger mode commands:
`c'
Exit the debugger and continue execution. This resumes execution
of the program as if the debugger had never been entered (aside
from the effect of any variables or data structures you may have
changed while inside the debugger).
Continuing when an error or quit was signalled will cause the
normal action of the signalling to take place. If you do not want
this to happen, but instead want the program execution to continue
as if the call to `signal' did not occur, use the `r' command.
`d'
Continue execution, but enter the debugger the next time any Lisp
function is called. This allows you to step through the
subexpressions of an expression, seeing what values the
subexpressions compute, and what else they do.
The stack frame made for the function call which enters the
debugger in this way will be flagged automatically so that the
debugger will be called again when the frame is exited. You can
use the `u' command to cancel this flag.
`b'
Flag the current frame so that the debugger will be entered when
the frame is exited. Frames flagged in this way are marked with
stars in the backtrace buffer.
`u'
Don't enter the debugger when the current frame is exited. This
cancels a `b' command on that frame.
`e'
Read a Lisp expression in the minibuffer, evaluate it, and print
the value in the echo area. The debugger alters certain important
variables, and the current buffer, as part of its operation; `e'
temporarily restores their outside-the-debugger values so you can
examine them. This makes the debugger more transparent. By
contrast, `M-:' does nothing special in the debugger; it shows you
the variable values within the debugger.
`q'
Terminate the program being debugged; return to top-level XEmacs
command execution.
If the debugger was entered due to a `C-g' but you really want to
quit, and not debug, use the `q' command.
`r'
Return a value from the debugger. The value is computed by
reading an expression with the minibuffer and evaluating it.
The `r' command is useful when the debugger was invoked due to exit
from a Lisp call frame (as requested with `b'); then the value
specified in the `r' command is used as the value of that frame.
It is also useful if you call `debug' and use its return value.
If the debugger was entered at the beginning of a function call,
`r' has the same effect as `c', and the specified return value
does not matter.
If the debugger was entered through a call to `signal' (i.e. as a
result of an error or quit), then returning a value will cause the
call to `signal' itself to return, rather than throwing to
top-level or invoking a handler, as is normal. This allows you to
correct an error (e.g. the type of an argument was wrong) or
continue from a `debug-on-quit' as if it never happened.
Note that some errors (e.g. any error signalled using the `error'
function, and many errors signalled from a primitive function) are
not continuable. If you return a value from them and continue
execution, then the error will immediately be signalled again.
Other errors (e.g. wrong-type-argument errors) will be continually
resignalled until the problem is corrected.
File: lispref.info, Node: Invoking the Debugger, Next: Internals of Debugger, Prev: Debugger Commands, Up: Debugger
Invoking the Debugger
---------------------
Here we describe fully the function used to invoke the debugger.
- Function: debug &rest DEBUGGER-ARGS
This function enters the debugger. It switches buffers to a buffer
named `*Backtrace*' (or `*Backtrace*<2>' if it is the second
recursive entry to the debugger, etc.), and fills it with
information about the stack of Lisp function calls. It then
enters a recursive edit, showing the backtrace buffer in Debugger
mode.
The Debugger mode `c' and `r' commands exit the recursive edit;
then `debug' switches back to the previous buffer and returns to
whatever called `debug'. This is the only way the function
`debug' can return to its caller.
If the first of the DEBUGGER-ARGS passed to `debug' is `nil' (or
if it is not one of the special values in the table below), then
`debug' displays the rest of its arguments at the top of the
`*Backtrace*' buffer. This mechanism is used to display a message
to the user.
However, if the first argument passed to `debug' is one of the
following special values, then it has special significance.
Normally, these values are passed to `debug' only by the internals
of XEmacs and the debugger, and not by programmers calling `debug'.
The special values are:
`lambda'
A first argument of `lambda' means `debug' was called because
of entry to a function when `debug-on-next-call' was
non-`nil'. The debugger displays `Entering:' as a line of
text at the top of the buffer.
`debug'
`debug' as first argument indicates a call to `debug' because
of entry to a function that was set to debug on entry. The
debugger displays `Entering:', just as in the `lambda' case.
It also marks the stack frame for that function so that it
will invoke the debugger when exited.
`t'
When the first argument is `t', this indicates a call to
`debug' due to evaluation of a list form when
`debug-on-next-call' is non-`nil'. The debugger displays the
following as the top line in the buffer:
Beginning evaluation of function call form:
`exit'
When the first argument is `exit', it indicates the exit of a
stack frame previously marked to invoke the debugger on exit.
The second argument given to `debug' in this case is the
value being returned from the frame. The debugger displays
`Return value:' on the top line of the buffer, followed by
the value being returned.
`error'
When the first argument is `error', the debugger indicates
that it is being entered because an error or `quit' was
signaled and not handled, by displaying `Signaling:' followed
by the error signaled and any arguments to `signal'. For
example,
(let ((debug-on-error t))
(/ 1 0))
------ Buffer: *Backtrace* ------
Signaling: (arith-error)
/(1 0)
...
------ Buffer: *Backtrace* ------
If an error was signaled, presumably the variable
`debug-on-error' is non-`nil'. If `quit' was signaled, then
presumably the variable `debug-on-quit' is non-`nil'.
`nil'
Use `nil' as the first of the DEBUGGER-ARGS when you want to
enter the debugger explicitly. The rest of the DEBUGGER-ARGS
are printed on the top line of the buffer. You can use this
feature to display messages--for example, to remind yourself
of the conditions under which `debug' is called.
File: lispref.info, Node: Internals of Debugger, Prev: Invoking the Debugger, Up: Debugger
Internals of the Debugger
-------------------------
This section describes functions and variables used internally by the
debugger.
- Variable: debugger
The value of this variable is the function to call to invoke the
debugger. Its value must be a function of any number of arguments
(or, more typically, the name of a function). Presumably this
function will enter some kind of debugger. The default value of
the variable is `debug'.
The first argument that Lisp hands to the function indicates why it
was called. The convention for arguments is detailed in the
description of `debug'.
- Command: backtrace
This function prints a trace of Lisp function calls currently
active. This is the function used by `debug' to fill up the
`*Backtrace*' buffer. It is written in C, since it must have
access to the stack to determine which function calls are active.
The return value is always `nil'.
In the following example, a Lisp expression calls `backtrace'
explicitly. This prints the backtrace to the stream
`standard-output': in this case, to the buffer `backtrace-output'.
Each line of the backtrace represents one function call. The
line shows the values of the function's arguments if they are all
known. If they are still being computed, the line says so. The
arguments of special forms are elided.
(with-output-to-temp-buffer "backtrace-output"
(let ((var 1))
(save-excursion
(setq var (eval '(progn
(1+ var)
(list 'testing (backtrace))))))))
=> nil
----------- Buffer: backtrace-output ------------
backtrace()
(list ...computing arguments...)
(progn ...)
eval((progn (1+ var) (list (quote testing) (backtrace))))
(setq ...)
(save-excursion ...)
(let ...)
(with-output-to-temp-buffer ...)
eval-region(1973 2142 #<buffer *scratch*>)
byte-code("... for eval-print-last-sexp ...")
eval-print-last-sexp(nil)
* call-interactively(eval-print-last-sexp)
----------- Buffer: backtrace-output ------------
The character `*' indicates a frame whose debug-on-exit flag is
set.
- Variable: debug-on-next-call
If this variable is non-`nil', it says to call the debugger before
the next `eval', `apply' or `funcall'. Entering the debugger sets
`debug-on-next-call' to `nil'.
The `d' command in the debugger works by setting this variable.
- Function: backtrace-debug LEVEL FLAG
This function sets the debug-on-exit flag of the stack frame LEVEL
levels down the stack, giving it the value FLAG. If FLAG is
non-`nil', this will cause the debugger to be entered when that
frame later exits. Even a nonlocal exit through that frame will
enter the debugger.
This function is used only by the debugger.
- Variable: command-debug-status
This variable records the debugging status of the current
interactive command. Each time a command is called interactively,
this variable is bound to `nil'. The debugger can set this
variable to leave information for future debugger invocations
during the same command.
The advantage, for the debugger, of using this variable rather than
another global variable is that the data will never carry over to a
subsequent command invocation.
- Function: backtrace-frame FRAME-NUMBER
The function `backtrace-frame' is intended for use in Lisp
debuggers. It returns information about what computation is
happening in the stack frame FRAME-NUMBER levels down.
If that frame has not evaluated the arguments yet (or is a special
form), the value is `(nil FUNCTION ARG-FORMS...)'.
If that frame has evaluated its arguments and called its function
already, the value is `(t FUNCTION ARG-VALUES...)'.
In the return value, FUNCTION is whatever was supplied as the CAR
of the evaluated list, or a `lambda' expression in the case of a
macro call. If the function has a `&rest' argument, that is
represented as the tail of the list ARG-VALUES.
If FRAME-NUMBER is out of range, `backtrace-frame' returns `nil'.
File: lispref.info, Node: Syntax Errors, Next: Compilation Errors, Prev: Debugger, Up: Debugging
Debugging Invalid Lisp Syntax
=============================
The Lisp reader reports invalid syntax, but cannot say where the real
problem is. For example, the error "End of file during parsing" in
evaluating an expression indicates an excess of open parentheses (or
square brackets). The reader detects this imbalance at the end of the
file, but it cannot figure out where the close parenthesis should have
been. Likewise, "Invalid read syntax: ")"" indicates an excess close
parenthesis or missing open parenthesis, but does not say where the
missing parenthesis belongs. How, then, to find what to change?
If the problem is not simply an imbalance of parentheses, a useful
technique is to try `C-M-e' at the beginning of each defun, and see if
it goes to the place where that defun appears to end. If it does not,
there is a problem in that defun.
However, unmatched parentheses are the most common syntax errors in
Lisp, and we can give further advice for those cases.
* Menu:
* Excess Open:: How to find a spurious open paren or missing close.
* Excess Close:: How to find a spurious close paren or missing open.